If none of these are options, maybe you can host your code privately (e.g. With things like Flathub and the Snap Store you can still make it easily discoverable on Linux even if you keep it proprietary.ģ. If you happen to be willing to port it yourself and just lack resources, maybe consider crowdfunding? (I don't know how well this works for software, just throwing an idea as a possibility, in case you haven't considered it). If you want, you can have a license that, for example, forbids them to sell the modified version, and requires them to link to the donation page (and give credit, obviously).Ģ. You focus on the Windows version and Linux community takes care of the rest. This would be ideal because you don't have to worry about any official support or learning how to do it yourself. You could reconsider making it open-source, at least partially. Would you please reconsider? Maybe there's some alternative to make it work.ġ. I think it's even more unfortunate to completely close the doors for anyone to legally and properly port your wonderful app to other platforms yet someone who wants to reverse-engineer it can likely still do it anyways (assuming his comment is accurate). But I kind of agree with this SO comment. It seems like you guys gave up on open-source because some trolls decided to break the law and misuse your work and the work of others, and not even give you any credit. I wish it was at least partially open-source so that someone would be able to properly port it. I'm sure the Linux community would be willing to port the app on their own, and likely even contribute code back to the project. I really wish you would expand the app reach to Linux community. Linux alternatives like Pinta don't get even close to Paint.NET's quality. Also, we simply do not have the resources or expertise to do any of this work. We are doing this in order to focus on the best quality and support for the platform that we develop on: Windows with. We will not be doing any work to directly support Mac OS, Linux, Mono, or any other platform. (2) What about Mono support? Wouldn't that be really easy? (1) Will it ever be ported to Mac OS, GNU/Linux, or any other operating system?
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